TY - JOUR
T1 - Watching VR advertising together
T2 - How 3D animated agents influence audience responses and enjoyment to VR advertising
AU - Wu, Dai Yun
AU - Lin, Jih Hsuan Tammy
AU - Bowman, Nicholas David
N1 - Publisher Copyright:
© 2022 Elsevier Ltd
PY - 2022/8
Y1 - 2022/8
N2 - With the popularity of virtual reality (VR) devices, advertisers are starting to seek the potential advertising tactics and effects in VR. This study investigates the influence of introducing 3D animated agents on video ad effectiveness in a VR context (i.e., brand/product attitude, brand/product recall, purchase intention, and ad-skipping behavior). Findings from a between-subjects experiment in Study 1 confirmed that when 2D video ads are played in a VR environment, the presence of 3D animated agents will make the audiences enjoy the ad-viewing experience more and promote the audiences’ positive attitudes toward the brand and the product and their purchase intention indirectly. In Study 2, employing a large industry dataset of VR users, we found that the presence of 3D animated agents can also decrease the ad-skipping rate while the 2D ads are playing. This study provides empirical support for the use of animated agents as an effective adversiting tactic in a VR context. How these findings link to previous research and their practical implications are discussed as future directions.
AB - With the popularity of virtual reality (VR) devices, advertisers are starting to seek the potential advertising tactics and effects in VR. This study investigates the influence of introducing 3D animated agents on video ad effectiveness in a VR context (i.e., brand/product attitude, brand/product recall, purchase intention, and ad-skipping behavior). Findings from a between-subjects experiment in Study 1 confirmed that when 2D video ads are played in a VR environment, the presence of 3D animated agents will make the audiences enjoy the ad-viewing experience more and promote the audiences’ positive attitudes toward the brand and the product and their purchase intention indirectly. In Study 2, employing a large industry dataset of VR users, we found that the presence of 3D animated agents can also decrease the ad-skipping rate while the 2D ads are playing. This study provides empirical support for the use of animated agents as an effective adversiting tactic in a VR context. How these findings link to previous research and their practical implications are discussed as future directions.
KW - 3D animated agents
KW - Ad effectiveness
KW - Ad skipping behavior
KW - Enjoyment
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85126546233&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85126546233&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2022.107255
DO - 10.1016/j.chb.2022.107255
M3 - Article
AN - SCOPUS:85126546233
SN - 0747-5632
VL - 133
JO - Computers in Human Behavior
JF - Computers in Human Behavior
M1 - 107255
ER -