Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising

Dai Yun Wu, Jih Hsuan Tammy Lin, Nicholas David Bowman

Research output: Contribution to journalArticlepeer-review

26 Scopus citations

Abstract

With the popularity of virtual reality (VR) devices, advertisers are starting to seek the potential advertising tactics and effects in VR. This study investigates the influence of introducing 3D animated agents on video ad effectiveness in a VR context (i.e., brand/product attitude, brand/product recall, purchase intention, and ad-skipping behavior). Findings from a between-subjects experiment in Study 1 confirmed that when 2D video ads are played in a VR environment, the presence of 3D animated agents will make the audiences enjoy the ad-viewing experience more and promote the audiences’ positive attitudes toward the brand and the product and their purchase intention indirectly. In Study 2, employing a large industry dataset of VR users, we found that the presence of 3D animated agents can also decrease the ad-skipping rate while the 2D ads are playing. This study provides empirical support for the use of animated agents as an effective adversiting tactic in a VR context. How these findings link to previous research and their practical implications are discussed as future directions.

Original languageEnglish (US)
Article number107255
JournalComputers in Human Behavior
Volume133
DOIs
StatePublished - Aug 2022
Externally publishedYes

Keywords

  • 3D animated agents
  • Ad effectiveness
  • Ad skipping behavior
  • Enjoyment
  • Virtual reality

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • General Psychology

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