Using augmented reality to better study human-robot interaction

Tom Williams, Leanne Hirshfield, Nhan Tran, Trevor Grant, Nicholas Woodward

Research output: Chapter in Book/Entry/PoemConference contribution

15 Scopus citations

Abstract

In the field of Human-Robot Interaction, researchers often techniques such as the Wizard-of-Oz paradigms in order to better study narrow scientific questions while carefully controlling robots’ capabilities unrelated to those questions, especially when those other capabilities are not yet easy to automate. However, those techniques often impose limitations on the type of collaborative tasks that can be used, and the perceived realism of those tasks and the task context. In this paper, we discuss how Augmented Reality can be used to address these concerns while increasing researchers’ level of experimental control, and discuss both advantages and disadvantages of this approach.

Original languageEnglish (US)
Title of host publicationVirtual, Augmented and Mixed Reality. Design and Interaction - 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
EditorsJessie Y.C. Chen, Gino Fragomeni
PublisherSpringer
Pages643-654
Number of pages12
ISBN (Print)9783030496944
DOIs
StatePublished - 2020
Event12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 - Copenhagen, Denmark
Duration: Jul 19 2020Jul 24 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12190 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Country/TerritoryDenmark
CityCopenhagen
Period7/19/207/24/20

Keywords

  • Augmented Reality
  • Human-Robot Interaction
  • Research Methods

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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