Use of a game-like application on a mobile device to improve accuracy in conjugating Spanish verbs

Daniel A. Castañeda, Moon Heum Cho

Research output: Contribution to journalArticlepeer-review

65 Scopus citations

Abstract

Interest in using mobile applications to enhance students’ learning in Spanish classrooms runs high; however, little empirical research about their effects has been conducted. Using intentionally designed classroom activities to promote meaningful learning with a mobile application, we investigated the extent to which students of Spanish as a second language (L2) could improve accuracy in conjugating verbs. Pre- and posttest results show that these activities helped students improve not only accuracy but also confidence in conjugating Spanish verbs. The 80 students who participated in this study for four consecutive semesters reported an overall positive experience with the verb-conjugating activities but noted some limitations. Results of this empirical study enhance the learning of Spanish with a mobile application in the classroom.

Original languageEnglish (US)
Pages (from-to)1195-1204
Number of pages10
JournalComputer Assisted Language Learning
Volume29
Issue number7
DOIs
StatePublished - Oct 2 2016
Externally publishedYes

Keywords

  • Game-like application
  • gamification
  • learning verb conjugations
  • mobile technology

ASJC Scopus subject areas

  • Language and Linguistics
  • Linguistics and Language
  • Computer Science Applications

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