@inproceedings{f677fdde5cba4311a4ea2e6873df8390,
title = "Understanding computer mediated social experience: Implications for CSCL",
abstract = "A group of 9 graduate students and one faculty member formed an extra-curricular study group to explore the social nature of online learning. Following a review of literature and adopting Strauss-s (1993) framework for coming to understand social activity, the group collected and analyzed interview reports of experiences of social learning and online systems. The results include five categories of responses: 1) task engagement, 2) social engagement, 3) environment engagement, 4) goal or motivation and 5) role of expert. The paper presents the positive and negative statements about social engagement and the role of expert in gaming and learning experiences and in online and face-to-face experiences.",
keywords = "Face-to-face learning, Networked multiplayer games, Online learning, Role of the expert, Social engagement",
author = "Cho, {Moon Heum} and Hsu, {Yu Chia} and Xinxin Huang and Bosung Kim and Lin, {Guan Yu} and Liu, {Pei Ju} and Demei Shen and Tsai, {I. Chun} and Yang, {Chia Chi} and Laffey, {James M.}",
year = "2005",
language = "English (US)",
isbn = "0805857826",
series = "Computer Supported Collaborative Learning 2005: The Next 10 Years - Proceedings of the International Conference on Computer Supported Collaborative Learning 2005, CSCL 2005",
pages = "617--621",
booktitle = "Computer Supported Collaborative Learning 2005",
note = "International Conference on Computer Supported Collaborative Learning 2005, CSCL 2005 ; Conference date: 30-05-2005 Through 04-06-2005",
}