TY - GEN
T1 - Towards Human-Like Learning Dynamics in a Simulated Humanoid Robot for Improved Human-Machine Teaming
AU - Akshay,
AU - Chen, Xulin
AU - He, Borui
AU - Katz, Garrett E.
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - A potential barrier to an effective human-machine team is the mismatch between the learning dynamics of each teammate. Humans often master new cognitive-motor tasks quickly, but not instantaneously. In contrast, artificial systems often solve new tasks instantaneously (e.g., knowledge-based planning agents) or learn much more slowly than humans (e.g., reinforcement learning agents). In this work, we present our ongoing work on a robotic control architecture that blends planning and memory to produce more human-like learning dynamics. We empirically assess current implementations of four main components in this architecture: object manipulation, full-body motor control, robot vision, and imitation learning. Assessment is conducted using a simulated humanoid robot performing a maintenance task in a virtual tabletop setting. Finally, we discuss the prospects for using this learning architecture with human teammates in virtual and ultimately physical environments.
AB - A potential barrier to an effective human-machine team is the mismatch between the learning dynamics of each teammate. Humans often master new cognitive-motor tasks quickly, but not instantaneously. In contrast, artificial systems often solve new tasks instantaneously (e.g., knowledge-based planning agents) or learn much more slowly than humans (e.g., reinforcement learning agents). In this work, we present our ongoing work on a robotic control architecture that blends planning and memory to produce more human-like learning dynamics. We empirically assess current implementations of four main components in this architecture: object manipulation, full-body motor control, robot vision, and imitation learning. Assessment is conducted using a simulated humanoid robot performing a maintenance task in a virtual tabletop setting. Finally, we discuss the prospects for using this learning architecture with human teammates in virtual and ultimately physical environments.
KW - Human-machine teaming
KW - Humanoid robotics
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=85133229026&partnerID=8YFLogxK
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U2 - 10.1007/978-3-031-05457-0_19
DO - 10.1007/978-3-031-05457-0_19
M3 - Conference contribution
AN - SCOPUS:85133229026
SN - 9783031054563
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 225
EP - 241
BT - Augmented Cognition - 16th International Conference, AC 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Schmorrow, Dylan D.
A2 - Fidopiastis, Cali M.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 16th International Conference on Augmented Cognition, AC 2022 Held as Part of the 24th HCI International Conference, HCII 2022
Y2 - 26 June 2022 through 1 July 2022
ER -