TY - JOUR
T1 - "They may be pixels, but they're MY pixels:" Developing a metric of character attachment in role-playing video games
AU - Lewis, Melissa L.
AU - Weber, René
AU - Bowman, Nicholas David
N1 - Funding Information:
The authors gratefully acknowledge financial support from National Science Foundation (NSF-CBET 1264599 and 1351384). We acknowledge the support of Maryland NanoCenter and its NispLab. The NispLab is supported in part by the NSF as a MRSEC Shared Experimental Facility. MRCAT operations are supported by the Department of Energy and the MRCAT member institutions. This research used resources of the Advanced Photon Source, a U.S. Department of Energy (DOE) Office of Science User Facility operated for the DOE Office of Science by Argonne National Laboratory under Contract No. DE-AC02-06CH11357.
PY - 2008/8/1
Y1 - 2008/8/1
N2 - This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale has a significant relationship with self-esteem, addiction, game enjoyment, and time spent playing games; all of these relationships are predicted by theory. Additionally, CA levels for role-playing games differ significantly from CA levels of other character-driven games.
AB - This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale has a significant relationship with self-esteem, addiction, game enjoyment, and time spent playing games; all of these relationships are predicted by theory. Additionally, CA levels for role-playing games differ significantly from CA levels of other character-driven games.
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U2 - 10.1089/cpb.2007.0137
DO - 10.1089/cpb.2007.0137
M3 - Article
C2 - 18721102
AN - SCOPUS:50149098860
SN - 1094-9313
VL - 11
SP - 515
EP - 518
JO - Cyberpsychology and Behavior
JF - Cyberpsychology and Behavior
IS - 4
ER -