TY - JOUR
T1 - The Role of Virtual Experience in Consumer Learning
AU - Li, Hairong
AU - Daugherty, Terry
AU - Biocca, Frank
N1 - Funding Information:
This research was supported by a grant from Michigan State University.
PY - 2003
Y1 - 2003
N2 - Through a series of studies designed to explore important aspects of virtual experience, a new type of product affordances - virtual affordances - is proposed and tested empirically. In addition, the existing geometric and material product taxonomy is extended to include mechanical products within the classification structure. Utilizing these new concepts, 3-D product visualization is compared with traditional 2-D product representations and television advertising. The results largely support the proposition that 3-D product visualization is capable of influencing brand attitude and purchase intention for geometric and mechanical products within e-commerce environments.
AB - Through a series of studies designed to explore important aspects of virtual experience, a new type of product affordances - virtual affordances - is proposed and tested empirically. In addition, the existing geometric and material product taxonomy is extended to include mechanical products within the classification structure. Utilizing these new concepts, 3-D product visualization is compared with traditional 2-D product representations and television advertising. The results largely support the proposition that 3-D product visualization is capable of influencing brand attitude and purchase intention for geometric and mechanical products within e-commerce environments.
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U2 - 10.1207/S15327663JCP1304_07
DO - 10.1207/S15327663JCP1304_07
M3 - Article
AN - SCOPUS:0348252405
SN - 1057-7408
VL - 13
SP - 395
EP - 407
JO - Journal of Consumer Psychology
JF - Journal of Consumer Psychology
IS - 4
ER -