The paradox of interactive media: The potential for video games and virtual reality as tools for violence prevention

Nicholas David Bowman, Sun Joo Ahn, Laura M. Mercer Kollar

Research output: Contribution to journalArticlepeer-review

4 Scopus citations

Fingerprint

Dive into the research topics of 'The paradox of interactive media: The potential for video games and virtual reality as tools for violence prevention'. Together they form a unique fingerprint.

Social Sciences

Engineering & Materials Science