@inproceedings{c2ff13889db242ce91b149b49b949934,
title = "The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations",
abstract = "Avatars serve as embodied representations of user agency in physical, digital, and mixed realities, extending our physical, cognitive, and perceptual abilities into those spaces. From this perspective, there is a tendency to presume that as users assume control of an avatar, they necessarily psychologically merge with and identify as that entity. Borrowing from video game psychology research into player-avatar relations (PAR) and player-avatar interactions (PAX), we present an argument for considering a broader range of sociality regarding user relations with avatar robots: Seeing avatar robots as Object, Me, Symbiote, and authentically social Others. We extrapolate from PAX measurements to tentatively offer a scale for teleoperator/robot-avatar interaction (TARX) and discuss implications of this extrapolation for more comprehensively understanding a future in which avatar robots are more common.",
keywords = "avatar robots, human-computer interaction, identification, scale development, Sociality",
author = "Bowman, {Nicholas David} and Jaime Banks",
note = "Publisher Copyright: {\textcopyright} 2024 IEEE Computer Society. All rights reserved.; 57th Annual Hawaii International Conference on System Sciences, HICSS 2024 ; Conference date: 03-01-2024 Through 06-01-2024",
year = "2024",
language = "English (US)",
series = "Proceedings of the Annual Hawaii International Conference on System Sciences",
publisher = "IEEE Computer Society",
pages = "610--618",
editor = "Bui, {Tung X.}",
booktitle = "Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024",
address = "United States",
}