Abstract
The impact of video games on society has been debated for decades. In this chapter, we examine the potential impact of video games, both violent and nonviolent, on players' creativity. We examine video games as a play activity that can foster creativity. We examine how the unique environment of video games makes them particularly well suited for fostering creativity and how examining darker material can create a safe space for examining the darker side of life creatively.
Original language | English (US) |
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Title of host publication | Video Games and Creativity |
Publisher | Elsevier |
Pages | 39-60 |
Number of pages | 22 |
ISBN (Print) | 9780128014622 |
DOIs | |
State | Published - Aug 11 2015 |
Externally published | Yes |
Keywords
- Creativity
- Flow
- Video games
- Violence
ASJC Scopus subject areas
- General Psychology