TY - JOUR
T1 - That Bygone Feeling
T2 - Controller Ergonomics and Nostalgia in Video Game Play
AU - Bowman, Nicholas David
AU - Velez, John
AU - Wulf, Tim
AU - Breuer, Johannes
AU - Yoshimura, Koji
AU - Resignato, Lindsey Jean
N1 - Publisher Copyright:
© 2022 American Psychological Association
PY - 2022/2/28
Y1 - 2022/2/28
N2 - As gamers age, the classic and retro video game market grows in lockstep. Previous work has shown that myriad aspects of games, such as playing familiar franchises, seeing game consoles and trailers, or even thinking about past gameplay, can induce nostalgia. Using a combination of quantitative and qualitative approaches, the current study looks to one off-screen element of video games inextricable from gaming experiences that might further contribute to (or hinder) nostalgia: video game controllers. Participants played Super Mario Bros. with either an original Nintendo Entertainment System controller, one of two different modern Nintendo controllers, or watched streamed gameplay. Controller type was mostly unrelated to nostalgia in quantitative analysis, with nominal variation in qualitative analysis. However, we did find that perceived in-game success predicted both personal and historical nostalgia, overall gaming experience predicted personal nostalgia, and younger gamers without Super Mario Bros. experience felt increased historical nostalgia. Research questions, study design, and data analyses were preregistered prior to data collection.
AB - As gamers age, the classic and retro video game market grows in lockstep. Previous work has shown that myriad aspects of games, such as playing familiar franchises, seeing game consoles and trailers, or even thinking about past gameplay, can induce nostalgia. Using a combination of quantitative and qualitative approaches, the current study looks to one off-screen element of video games inextricable from gaming experiences that might further contribute to (or hinder) nostalgia: video game controllers. Participants played Super Mario Bros. with either an original Nintendo Entertainment System controller, one of two different modern Nintendo controllers, or watched streamed gameplay. Controller type was mostly unrelated to nostalgia in quantitative analysis, with nominal variation in qualitative analysis. However, we did find that perceived in-game success predicted both personal and historical nostalgia, overall gaming experience predicted personal nostalgia, and younger gamers without Super Mario Bros. experience felt increased historical nostalgia. Research questions, study design, and data analyses were preregistered prior to data collection.
KW - ergonomics
KW - nostalgia
KW - retro gaming
KW - video games
UR - http://www.scopus.com/inward/record.url?scp=85125957502&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85125957502&partnerID=8YFLogxK
U2 - 10.1037/ppm0000382
DO - 10.1037/ppm0000382
M3 - Article
AN - SCOPUS:85125957502
SN - 2689-6567
VL - 12
SP - 147
EP - 158
JO - Psychology of Popular Media
JF - Psychology of Popular Media
IS - 2
ER -