Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases

Rosa Mikeal Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin A. Clegg, James E. Folkestad, Emilie T. Saulnier, Tomek Strzalkowski

Research output: Contribution to conferencePaperpeer-review

4 Scopus citations

Abstract

Educational games have proliferated, but questions remain about the effectiveness at teaching both in the short- and long-term. Also unclear is whether particular game features have positive effects on learning. To examine these issues, this paper describes a controlled experiment using an educational game that was professionally developed to teach about cognitive biases in decision making (Fundamental Attribution Error, Confirmation Bias, and Bias Blind Spot). This experiment examined the effects of game art and narrative on learning and compared the game conditions to a training video. Effects were measured immediately after the stimuli were given and then again eight weeks later. Results indicate that the educational game outperforms the training video immediately after exposure and that there are significant retention effects. Art and narrative were not significantly related to learning with the exception that minimal art game had a significant positive relationship with mitigating Bias Blind Spot at immediate post-test.

Original languageEnglish (US)
StatePublished - 2014
Event7th Digital Games Research Association International Conference, DiGRA 2014 - Snowbird, United States
Duration: Aug 3 2014Aug 6 2014

Conference

Conference7th Digital Games Research Association International Conference, DiGRA 2014
Country/TerritoryUnited States
CitySnowbird
Period8/3/148/6/14

Keywords

  • art
  • cognitive biases
  • educational games
  • game characteristics
  • narrative

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Human-Computer Interaction

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