TY - GEN
T1 - SWARMs of self-organizing polymorphic agents
AU - Messie, Derek
AU - Oh, Jae C.
PY - 2005
Y1 - 2005
N2 - The field of Swarm Intelligence is increasingly being seen as providing a framework for solving a wide range of large-scale, distributed, complex problems. Of particular interest are architectures and methodologies that address organization and coordination of a large number of relatively simple agents distributed across the system in a way that encourages some desirable global emergent behavior. This paper describes a SWARM simulation of a distributed approach to fault mitigation within a large-scale data acquisition system for BTe V, a particle accelerator-based High Energy Physics experiment currently under development at Fermi National Accelerator Laboratory. Incoming data is expected to arrive at a rate of over 1 terabyte every second, distributed across 2500 digital signal processors. Simulation results show how lightweight polymorphic agents embedded within the individual processors use game theory to adapt roles based on the changing needs of the environment. SWARM architecture and implementation methodologies are detailed.
AB - The field of Swarm Intelligence is increasingly being seen as providing a framework for solving a wide range of large-scale, distributed, complex problems. Of particular interest are architectures and methodologies that address organization and coordination of a large number of relatively simple agents distributed across the system in a way that encourages some desirable global emergent behavior. This paper describes a SWARM simulation of a distributed approach to fault mitigation within a large-scale data acquisition system for BTe V, a particle accelerator-based High Energy Physics experiment currently under development at Fermi National Accelerator Laboratory. Incoming data is expected to arrive at a rate of over 1 terabyte every second, distributed across 2500 digital signal processors. Simulation results show how lightweight polymorphic agents embedded within the individual processors use game theory to adapt roles based on the changing needs of the environment. SWARM architecture and implementation methodologies are detailed.
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U2 - 10.1109/ICHIS.2005.101
DO - 10.1109/ICHIS.2005.101
M3 - Conference contribution
AN - SCOPUS:33846962868
SN - 0769524575
SN - 9780769524573
T3 - Proceedings - HIS 2005: Fifth International Conference on Hybrid Intelligent Systems
SP - 469
EP - 474
BT - Proceedings - HIS 2005
T2 - HIS 2005: Fifth International Conference on Hybrid Intelligent Systems
Y2 - 6 November 2005 through 9 November 2005
ER -