Abstract
We examine the problem of building or fortifying a network to defend against enemy attacks in various scenarios. In particular, we examine the case in which an enemy can destroy any portion of any arc that a designer constructs on the network, subject to some interdiction budget. This problem takes the form of a three-level, two-player game, in which the designer acts first to construct a network and transmit an initial set of flows through the network. The enemy acts next to destroy a set of constructed arcs in the designer's network, and the designer acts last to transmit a final set of flows in the network. Most studies of this nature assume that the enemy will act optimally; however, in real-world scenarios one cannot necessarily assume rationality on the part of the enemy. Hence, we prescribe optimal network design algorithms for three different profiles of enemy action: an enemy destroying arcs based on capacities, based on initial flows, or acting optimally to minimize our maximum profits obtained from transmitting flows.
Original language | English (US) |
---|---|
Pages (from-to) | 181-199 |
Number of pages | 19 |
Journal | Journal of Global Optimization |
Volume | 38 |
Issue number | 2 |
DOIs | |
State | Published - Jun 2007 |
Externally published | Yes |
Keywords
- Game theory
- Integer programming
- Network design
- Network interdiction
ASJC Scopus subject areas
- Control and Optimization
- Applied Mathematics
- Business, Management and Accounting (miscellaneous)
- Computer Science Applications
- Management Science and Operations Research