Social augmented reality

Research output: Chapter in Book/Entry/PoemConference contribution

1 Scopus citations

Abstract

My creative research looks at how Augmented Reality (AR) can help overcome Learning Disabilities. This focus has directed me to develop a number of ideas and concepts that seek to understand how the addition of information in an augmented view could help tackle some of the challenges different Learning Disabilities present while, at the same time, appealing to a larger audience. This concept was the foundation for creating the immersive mobile application tagAR(tm), which adds a digital name tag into your augmented view, replacing the traditional "Hello, my name is" sticker version. It allows you to see the names of people around you hovering above their heads at all times. Currently, the app is reliant on the user holding up a mobile device to use the camera so that the application can add the name tags to the view on your screen. As mainstream technology continues to advance, this app will work for wearable devices, eliminating the need to hold up your phone, which is a bit socially awkward. The target audience of the app is those who have trouble remembering people's names, those who will benefit from having a visual of the names of people around them and for those who want to network and meet new people at social and educational events such as conferences or workshops. Through the design and development of this app, I have been exploring how the social aspect can be extended beyond just the name display and user search features to include a digital business card feature so users can share contact information as well as connect with others on multiple social media platforms. I will discuss the research, design and developmental processes that influenced the concept and functionality of this social app using AR.

Original languageEnglish (US)
Title of host publicationProceedings of the 5th European Conference on Social Media, ECSM 2018
EditorsNiall Corcoran, Vincent Cunnane
PublisherAcademic Conferences and Publishing International Limited
Pages312-317
Number of pages6
ISBN (Electronic)9781911218838
StatePublished - 2018
Event5th European Conference on Social Media, ECSM 2018 - Limerick, Ireland
Duration: Jun 21 2018Jun 22 2018

Publication series

NameProceedings of the 5th European Conference on Social Media, ECSM 2018

Conference

Conference5th European Conference on Social Media, ECSM 2018
Country/TerritoryIreland
CityLimerick
Period6/21/186/22/18

Keywords

  • Augmented Reality
  • Dyslexia
  • Learning Disabilities
  • Mobile app
  • Name tag
  • UI/UX design

ASJC Scopus subject areas

  • Computer Networks and Communications

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