TY - GEN
T1 - Social augmented reality
AU - Stevens, RenÉe
N1 - Publisher Copyright:
Copyright © The Authors, 2018. All Rights Reserved.
PY - 2018
Y1 - 2018
N2 - My creative research looks at how Augmented Reality (AR) can help overcome Learning Disabilities. This focus has directed me to develop a number of ideas and concepts that seek to understand how the addition of information in an augmented view could help tackle some of the challenges different Learning Disabilities present while, at the same time, appealing to a larger audience. This concept was the foundation for creating the immersive mobile application tagAR(tm), which adds a digital name tag into your augmented view, replacing the traditional "Hello, my name is" sticker version. It allows you to see the names of people around you hovering above their heads at all times. Currently, the app is reliant on the user holding up a mobile device to use the camera so that the application can add the name tags to the view on your screen. As mainstream technology continues to advance, this app will work for wearable devices, eliminating the need to hold up your phone, which is a bit socially awkward. The target audience of the app is those who have trouble remembering people's names, those who will benefit from having a visual of the names of people around them and for those who want to network and meet new people at social and educational events such as conferences or workshops. Through the design and development of this app, I have been exploring how the social aspect can be extended beyond just the name display and user search features to include a digital business card feature so users can share contact information as well as connect with others on multiple social media platforms. I will discuss the research, design and developmental processes that influenced the concept and functionality of this social app using AR.
AB - My creative research looks at how Augmented Reality (AR) can help overcome Learning Disabilities. This focus has directed me to develop a number of ideas and concepts that seek to understand how the addition of information in an augmented view could help tackle some of the challenges different Learning Disabilities present while, at the same time, appealing to a larger audience. This concept was the foundation for creating the immersive mobile application tagAR(tm), which adds a digital name tag into your augmented view, replacing the traditional "Hello, my name is" sticker version. It allows you to see the names of people around you hovering above their heads at all times. Currently, the app is reliant on the user holding up a mobile device to use the camera so that the application can add the name tags to the view on your screen. As mainstream technology continues to advance, this app will work for wearable devices, eliminating the need to hold up your phone, which is a bit socially awkward. The target audience of the app is those who have trouble remembering people's names, those who will benefit from having a visual of the names of people around them and for those who want to network and meet new people at social and educational events such as conferences or workshops. Through the design and development of this app, I have been exploring how the social aspect can be extended beyond just the name display and user search features to include a digital business card feature so users can share contact information as well as connect with others on multiple social media platforms. I will discuss the research, design and developmental processes that influenced the concept and functionality of this social app using AR.
KW - Augmented Reality
KW - Dyslexia
KW - Learning Disabilities
KW - Mobile app
KW - Name tag
KW - UI/UX design
UR - http://www.scopus.com/inward/record.url?scp=85064638881&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85064638881&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85064638881
T3 - Proceedings of the 5th European Conference on Social Media, ECSM 2018
SP - 312
EP - 317
BT - Proceedings of the 5th European Conference on Social Media, ECSM 2018
A2 - Corcoran, Niall
A2 - Cunnane, Vincent
PB - Academic Conferences and Publishing International Limited
T2 - 5th European Conference on Social Media, ECSM 2018
Y2 - 21 June 2018 through 22 June 2018
ER -