TY - GEN
T1 - Social and Entertainment Gratifications of Videogame Play Comparing Robot, AI, and Human Partners
AU - Bowman, Nicholas David
AU - Banks, Jaime
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/10
Y1 - 2019/10
N2 - As social robots' and AI agents' roles are becoming more diverse, those machines increasingly function as sociable partners. This trend raises questions about whether social gaming gratifications known to emerge in human-human co-play may (not) also manifest in human-machine co-play. In the present study, we examined social outcomes of playing a videogame with a human partner as compared to an ostensible social robot or A.I (i.e., computer-controlled player) partner. Participants (N = 103) were randomly assigned to three experimental conditions in which they played a cooperative video game with either a human, embodied robot, or non-embodied AI. Results indicated that few statistically significant or meaningful differences existed between any of the partner types on perceived closeness with partner, relatedness need satisfaction, or entertainment outcomes. However, qualitative data suggested that human and robot partners were both seen as more sociable, while AI partners were seen as more functional.
AB - As social robots' and AI agents' roles are becoming more diverse, those machines increasingly function as sociable partners. This trend raises questions about whether social gaming gratifications known to emerge in human-human co-play may (not) also manifest in human-machine co-play. In the present study, we examined social outcomes of playing a videogame with a human partner as compared to an ostensible social robot or A.I (i.e., computer-controlled player) partner. Participants (N = 103) were randomly assigned to three experimental conditions in which they played a cooperative video game with either a human, embodied robot, or non-embodied AI. Results indicated that few statistically significant or meaningful differences existed between any of the partner types on perceived closeness with partner, relatedness need satisfaction, or entertainment outcomes. However, qualitative data suggested that human and robot partners were both seen as more sociable, while AI partners were seen as more functional.
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U2 - 10.1109/RO-MAN46459.2019.8956256
DO - 10.1109/RO-MAN46459.2019.8956256
M3 - Conference contribution
AN - SCOPUS:85078863524
T3 - 2019 28th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2019
BT - 2019 28th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 28th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2019
Y2 - 14 October 2019 through 18 October 2019
ER -