SNAG: Social networking games to facilitate interaction

Eve M. Powell, Samantha Finkelstein, Andrew Hicks, Thomas Phifer, Sandhya Charugulla, Christie Thornton, Tiffany Barnes, Teresa Dahlberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

Because professional relationships and a sense of community are so important for career mobility and satisfaction, it is important to foster and support these relationships early. However, research has shown that women and underrepresented minorities approach these relationships differently and may need help to develop networking skills. To combat both of these problems, we present SNAG, (Social Networking and Games), a suite of mobile and Internet games to facilitate social networking within a professional community. We present Snag'em, a game that helps conference attendees build meet one another and track their new contacts.

Original languageEnglish (US)
Title of host publicationCHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts
Pages4249-4254
Number of pages6
DOIs
StatePublished - Jun 9 2010
Event28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010 - Atlanta, GA, United States
Duration: Apr 10 2010Apr 15 2010

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

Other28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010
CountryUnited States
CityAtlanta, GA
Period4/10/104/15/10

Keywords

  • Games
  • Social networking

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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  • Cite this

    Powell, E. M., Finkelstein, S., Hicks, A., Phifer, T., Charugulla, S., Thornton, C., Barnes, T., & Dahlberg, T. (2010). SNAG: Social networking games to facilitate interaction. In CHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts (pp. 4249-4254). (Conference on Human Factors in Computing Systems - Proceedings). https://doi.org/10.1145/1753846.1754134