TY - GEN
T1 - Sentence recall game
T2 - Human Computation Workshop 2010, HCOMP2010
AU - Wang, Jun
AU - Yu, Bei
PY - 2010
Y1 - 2010
N2 - Recently we ran a simple memory test experiment, called sentence recall, in which participants were asked to recall sentences that they had just seen on the screen. Many participants, especially non-native English speakers, made various deviations in their recalled sentences. Some deviations represent alternative ways to express the same meaning, but others suggest that there are missing pieces in the participants' language knowledge. The deviation data, on the one hand, can provide individual users valuable feedback on their language usage patterns that they may never notice, on the other hand, can be used as training data for automatically discovering language usage patterns in a subpopulation of language learners. This paper presents our attempts to create an enjoyable sentence recall game for collecting a large amount of deviation data. Our results show that the game is fun to play and the collected deviation data can reveal common language usage patterns among non-native speakers.
AB - Recently we ran a simple memory test experiment, called sentence recall, in which participants were asked to recall sentences that they had just seen on the screen. Many participants, especially non-native English speakers, made various deviations in their recalled sentences. Some deviations represent alternative ways to express the same meaning, but others suggest that there are missing pieces in the participants' language knowledge. The deviation data, on the one hand, can provide individual users valuable feedback on their language usage patterns that they may never notice, on the other hand, can be used as training data for automatically discovering language usage patterns in a subpopulation of language learners. This paper presents our attempts to create an enjoyable sentence recall game for collecting a large amount of deviation data. Our results show that the game is fun to play and the collected deviation data can reveal common language usage patterns among non-native speakers.
KW - Computerassisted language learning
KW - Educational gaming
KW - Games with a purpose
KW - Human computation
KW - Language and memory
UR - http://www.scopus.com/inward/record.url?scp=77956252021&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77956252021&partnerID=8YFLogxK
U2 - 10.1145/1837885.1837904
DO - 10.1145/1837885.1837904
M3 - Conference contribution
AN - SCOPUS:77956252021
SN - 9781450302227
T3 - Workshop Proceedings - Human Computation Workshop 2010, HCOMP2010
SP - 56
EP - 59
BT - Workshop Proceedings - Human Computation Workshop 2010, HCOMP2010
Y2 - 25 July 2010 through 25 July 2010
ER -