TY - JOUR
T1 - Relationships among video games
T2 - Existing standards and new definitions
AU - Lee, Jin Ha
AU - Clarke, Rachel Ivy
AU - Sacchi, Simone
AU - Jett, Jacob
PY - 2014
Y1 - 2014
N2 - This paper identifies and defines common relationships among video games and interactive media in an attempt to improve our understanding of and support conceptual data modeling in this domain. Existing models and standards such as Dublin Core, Functional Requirements for Bibliographic Records, Resource Description and Access, CIDOC Conceptual Reference Model, and Cataloging Cultural Objects do offer a variety of relationships between resources; however, many video games are related in more complex ways that cannot be adequately represented by these models and standards, especially in ways that reflect how game players understand games and how cultural heritage institutions might curate them. After thorough review of existing standards, consultation with domain experts, and examination of sample game sets, we identified and defined 11 relationship types and 4 grouping entities prevalent in the video game domain, and offer suggestions on how these might be represented in a conceptual model.
AB - This paper identifies and defines common relationships among video games and interactive media in an attempt to improve our understanding of and support conceptual data modeling in this domain. Existing models and standards such as Dublin Core, Functional Requirements for Bibliographic Records, Resource Description and Access, CIDOC Conceptual Reference Model, and Cataloging Cultural Objects do offer a variety of relationships between resources; however, many video games are related in more complex ways that cannot be adequately represented by these models and standards, especially in ways that reflect how game players understand games and how cultural heritage institutions might curate them. After thorough review of existing standards, consultation with domain experts, and examination of sample game sets, we identified and defined 11 relationship types and 4 grouping entities prevalent in the video game domain, and offer suggestions on how these might be represented in a conceptual model.
KW - Data modeling
KW - Interactive media
KW - Relationships
KW - Video games
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U2 - 10.1002/meet.2014.14505101035
DO - 10.1002/meet.2014.14505101035
M3 - Article
AN - SCOPUS:84952004952
SN - 1550-8390
VL - 51
JO - Proceedings of the ASIST Annual Meeting
JF - Proceedings of the ASIST Annual Meeting
IS - 1
ER -