Realistic learning activity is not enough

John M. Carroll, Marcela Borge, Lu Xiao, Craig H. Ganoe

Research output: Chapter in Book/Entry/PoemConference contribution

3 Scopus citations

Abstract

Through the past two decades, education in computer and information science and technology (CISE) has moved toward a model that pervasively incorporates programming projects and other engaging student activity. Realistic activities and materials are intrinsically motivating because they vividly remind learners of the possibilities for meaningfully applying knowledge and skills in the world beyond the classroom. A realistic activity, however, does not ipso facto reveal its own rationales, deeper lessons, cultural meanings and origins, or its roles in a coherent professional practice. In order for realistic activities to serve as effective learning opportunities, underlying rationale and expert thinking behind problem solving, core concepts and techniques must be made available to students (Collins, 1991; Brown & Collins, 1989).

Original languageEnglish (US)
Title of host publicationProceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008
Pages3-7
Number of pages5
DOIs
StatePublished - 2008
Externally publishedYes
Event8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008 - Santander, Spain
Duration: Jul 1 2008Jul 5 2008

Publication series

NameProceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008

Other

Other8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008
Country/TerritorySpain
CitySantander
Period7/1/087/5/08

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems
  • Electrical and Electronic Engineering
  • Education

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