TY - JOUR
T1 - Questioning=thinking
T2 - Critical curiosity as the focus of an interior design curriculum redesign
AU - Westervelt, Ruth
AU - Leonard, Zeke
PY - 2011
Y1 - 2011
N2 - John Dewey believed that the process of thinking is questioning (1933). With this, a group of educators tasked with the overhaul of a long established interior design program decided, after much discussion, that the focus of the new curriculum would center on one of the great hallmarks of an educated individual - curiosity. With a stated purpose of preparing students for lifelong learning and success, the curriculum redesign bases itself on the goal of nurturing the inherent curiosity in a student. We proceed from the axiom that to cultivate a student's curiosity is to create an expert learner who, despite a capricious future, can find meaningful ways to stay relevant, and positively impact society. Through research, we found that this approach creates a pathway to other important accessory abilities such as leadership, self-direction, intrinsic motivation, lifelong learning, and of importance to this paper, critical questioning with regard to sustainability. No professor would deny they encourage their students to pursue their curiosity, but in truth, their teaching habits, classroom structure, assessment and feedback procedures could actually impede a student's natural inclination. In this paper, we present a general framework for nurturing curiosity that begins with the professor and their core beliefs about their roll in the learning process. It outlines the pedagogical technique for transforming a traditional studio environment into one where Guided Critical Questioning (GCQ) is at the forefront. And finally, we describe the second-year shared experience called Discussion Lab whereby the Sophomore class is split among faculty members to form small discussion groups that grapple with readings and video relevant to sustainability and design. This It-Takes-A-Village approach to the development of the program's student body supports thoughtful critical questioning through a strategy of formulated prompts from multiple points of view.
AB - John Dewey believed that the process of thinking is questioning (1933). With this, a group of educators tasked with the overhaul of a long established interior design program decided, after much discussion, that the focus of the new curriculum would center on one of the great hallmarks of an educated individual - curiosity. With a stated purpose of preparing students for lifelong learning and success, the curriculum redesign bases itself on the goal of nurturing the inherent curiosity in a student. We proceed from the axiom that to cultivate a student's curiosity is to create an expert learner who, despite a capricious future, can find meaningful ways to stay relevant, and positively impact society. Through research, we found that this approach creates a pathway to other important accessory abilities such as leadership, self-direction, intrinsic motivation, lifelong learning, and of importance to this paper, critical questioning with regard to sustainability. No professor would deny they encourage their students to pursue their curiosity, but in truth, their teaching habits, classroom structure, assessment and feedback procedures could actually impede a student's natural inclination. In this paper, we present a general framework for nurturing curiosity that begins with the professor and their core beliefs about their roll in the learning process. It outlines the pedagogical technique for transforming a traditional studio environment into one where Guided Critical Questioning (GCQ) is at the forefront. And finally, we describe the second-year shared experience called Discussion Lab whereby the Sophomore class is split among faculty members to form small discussion groups that grapple with readings and video relevant to sustainability and design. This It-Takes-A-Village approach to the development of the program's student body supports thoughtful critical questioning through a strategy of formulated prompts from multiple points of view.
KW - Critical thinking
KW - Curiosity
KW - Curriculum design
KW - Design thinking
KW - Education
KW - Environments
KW - Inquiry
KW - Interior design
KW - Pedagogy
UR - http://www.scopus.com/inward/record.url?scp=84859168263&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84859168263&partnerID=8YFLogxK
U2 - 10.18848/1833-1874/cgp/v05i04/38122
DO - 10.18848/1833-1874/cgp/v05i04/38122
M3 - Short Survey Article
AN - SCOPUS:84859168263
SN - 1833-1874
VL - 5
SP - 35
EP - 40
JO - Design Principles and Practices
JF - Design Principles and Practices
IS - 4
ER -