@inproceedings{71da316480004e20b80d2fac3b94747a,
title = "Purposeful gaming & socio-computational systems: A citizen science design case",
abstract = "Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities, making them a form of computer-supported cooperative work. However, finding ways to attract participants and confirm the veracity of the data they produce are key issues in making such systems successful. We describe a series of web-based tools and games currently under development to support taxonomic classification of organisms in photographs collected by citizen-science projects. In the design science tradition, the systems are purpose-built to test hypotheses about participant motivation and techniques for ensuring data quality. Findings from preliminary evaluation and the design process itself are discussed.",
keywords = "Citizen-science, Data quality, Engagement, Purposeful gaming motivation, Socio-computational systems",
author = "Nathan Prestopnik and Kevin Crowston",
year = "2012",
doi = "10.1145/2389176.2389188",
language = "English (US)",
isbn = "9781450314862",
series = "GROUP'12 - Proceedings of the ACM 2012 International Conference on Support Group Work",
pages = "75--84",
booktitle = "GROUP'12 - Proceedings of the ACM 2012 International Conference on Support Group Work",
note = "2012 17th ACM International Conference on Supporting Group Work, GROUP 2012 ; Conference date: 27-10-2012 Through 31-10-2012",
}