Abstract
Organization and coordination of agents within large-scale, complex, distributed environments is one of the primary challenges in the field of multi-agent systems. A lot of interest has surfaced recently around self- * (self-organizing, self-managing, self-optimizing, self-protecting) agents. This paper presents polymorphic self-* agents that evolve a core set of roles and behavior based on environmental cues. The agents adapt these roles based on the changing demands of the environment, and are directly implementable in computer systems applications. The design combines strategies from game theory, stigmergy, and other biologically inspired models to address fault mitigation in large-scale, real-time, distributed systems. The agents are embedded within the individual digital signal processors of BTeV, a High Energy Physics experiment consisting of 2500 such processors. Results obtained using a SWARM simulation of the BTeV environment demonstrate the polymorphic character of the agents, and show how this design exceeds performance and reliability metrics obtained from comparable centralized, and even traditional decentralized approaches.
Original language | English (US) |
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Pages | 699-705 |
Number of pages | 7 |
State | Published - 2005 |
Event | 4th International Conference on Autonomous Agents and Multi agent Systems, AAMAS 05 - Utrecht, Netherlands Duration: Jul 25 2005 → Jul 29 2005 |
Other
Other | 4th International Conference on Autonomous Agents and Multi agent Systems, AAMAS 05 |
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Country/Territory | Netherlands |
City | Utrecht |
Period | 7/25/05 → 7/29/05 |
Keywords
- Game theory
- Multi-agent systems
- Polymorphism
- SWARM
- Self-* agents
- Stigmergy
ASJC Scopus subject areas
- General Engineering