Abstract
Theories of play assemblages and technological agency have met popular acceptance in game studies. However, current approaches to empirically examining these notions are limited to resource-intensive ethnographies not suitable for many types of enquiries, particularly those focusing on micro-level analyses and the lived experiences of play. This article proposes an analytical method called ‘object-relation mapping’ (ORM). ORM incorporates techniques from Actor–Network Theory, social network analysis, phenomenology and Grounded Theory to examine phenomenal assemblages of play at micro-, meso- and macro-levels. In particular, ORM provides a systematic framework for collecting, deconstructing, restructuring and coding data gleaned from players’ subjective experience of play. This article outlines ORM’s theoretical underpinnings, techniques, benefits, challenges and extensions.
Original language | English (US) |
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Pages (from-to) | 235-254 |
Number of pages | 20 |
Journal | Journal of Gaming and Virtual Worlds |
Volume | 6 |
Issue number | 3 |
DOIs | |
State | Published - 2014 |
Externally published | Yes |
Keywords
- Actor–networks
- Assemblage of play
- Digital games
- Mixed methods
- Phenomenology
- Social network analysis
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Science Applications
- Computer Graphics and Computer-Aided Design