Multi-modal annotation of quest games in Second Life

Sharon Gower Small, Jennifer Stromer-Galley, Tomek Strzalkowski

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

We describe an annotation tool developed to assist in the creation of multimodal actioncommunication corpora from on-line massively multi-player games, or MMGs. MMGs typically involve groups of players (5-30) who control their avatars 1, perform various activities (questing, competing, fighting, etc.) and communicate via chat or speech using assumed screen names. We collected a corpus of 48 group quests in Second Life that jointly involved 206 players who generated over 30,000 messages in quasisynchronous chat during approximately 140 hours of recorded action. Multiple levels of coordinated annotation of this corpus (dialogue, movements, touch, gaze, wear, etc) are required in order to support development of automated predictors of selected real-life social and demographic characteristics of the players. The annotation tool presented in this paper was developed to enable efficient and accurate annotation of all dimensions simultaneously.

Original languageEnglish (US)
Title of host publicationACL-HLT 2011 - Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics
Subtitle of host publicationHuman Language Technologies
Pages171-179
Number of pages9
StatePublished - Dec 1 2011
Externally publishedYes
Event49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, ACL-HLT 2011 - Portland, OR, United States
Duration: Jun 19 2011Jun 24 2011

Publication series

NameACL-HLT 2011 - Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies
Volume1

Other

Other49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, ACL-HLT 2011
CountryUnited States
CityPortland, OR
Period6/19/116/24/11

ASJC Scopus subject areas

  • Language and Linguistics
  • Linguistics and Language

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    Small, S. G., Stromer-Galley, J., & Strzalkowski, T. (2011). Multi-modal annotation of quest games in Second Life. In ACL-HLT 2011 - Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies (pp. 171-179). (ACL-HLT 2011 - Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies; Vol. 1).