Abstract
The purpose of this study was to determine whether any changes occurred in students’ motivational and affective engagement in L2 after participating in game-like activities with a grammar-focused mobile application in Spanish courses. The motivational and affective engagement of a total of 82 U.S. students was examined. Paired-samples t-tests showed that students improved significantly in intrinsic goal orientation, beliefs about controlling their learning, and self-efficacy for learning after participating in game-like activities with a grammar-focused mobile application. Students’ enjoyment of learning in Spanish courses also increased; furthermore, students positively evaluated the game-like activities with a grammar-focused mobile application. Interview data reveal features of the activities with a mobile application that facilitate university students’ engagement. A discussion of motivational and affective engagement and the use of a grammar-focused mobile application in the classroom is included.
Original language | English (US) |
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Pages (from-to) | 90-99 |
Number of pages | 10 |
Journal | System |
Volume | 81 |
DOIs | |
State | Published - Apr 2019 |
Keywords
- Affect
- Engagement
- Game-like activities
- Gamification
- MALL
- Mobile application
- Motivation
ASJC Scopus subject areas
- Language and Linguistics
- Education
- Linguistics and Language