Motivation and data quality in a citizen science game: A design science evaluation

Kevin Crowston, Nathan R. Prestopnik

Research output: Chapter in Book/Report/Conference proceedingConference contribution

28 Scopus citations

Abstract

Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities. However, finding ways to attract participants and ensure the accuracy of the data they produce are key issues in making such systems successful. In this paper we describe the design and preliminary evaluation of a simple game that addresses these two concerns for the task of species identification.

Original languageEnglish (US)
Title of host publicationProceedings of the 46th Annual Hawaii International Conference on System Sciences, HICSS 2013
Pages450-459
Number of pages10
DOIs
StatePublished - Apr 3 2013
Event46th Annual Hawaii International Conference on System Sciences, HICSS 2013 - Wailea, Maui, HI, United States
Duration: Jan 7 2013Jan 10 2013

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
ISSN (Print)1530-1605

Other

Other46th Annual Hawaii International Conference on System Sciences, HICSS 2013
CountryUnited States
CityWailea, Maui, HI
Period1/7/131/10/13

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Crowston, K., & Prestopnik, N. R. (2013). Motivation and data quality in a citizen science game: A design science evaluation. In Proceedings of the 46th Annual Hawaii International Conference on System Sciences, HICSS 2013 (pp. 450-459). [6479888] (Proceedings of the Annual Hawaii International Conference on System Sciences). https://doi.org/10.1109/HICSS.2013.413