TY - GEN
T1 - Motivation and data quality in a citizen science game
T2 - 46th Annual Hawaii International Conference on System Sciences, HICSS 2013
AU - Crowston, Kevin
AU - Prestopnik, Nathan R.
PY - 2013
Y1 - 2013
N2 - Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities. However, finding ways to attract participants and ensure the accuracy of the data they produce are key issues in making such systems successful. In this paper we describe the design and preliminary evaluation of a simple game that addresses these two concerns for the task of species identification.
AB - Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities. However, finding ways to attract participants and ensure the accuracy of the data they produce are key issues in making such systems successful. In this paper we describe the design and preliminary evaluation of a simple game that addresses these two concerns for the task of species identification.
UR - http://www.scopus.com/inward/record.url?scp=84875523421&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84875523421&partnerID=8YFLogxK
U2 - 10.1109/HICSS.2013.413
DO - 10.1109/HICSS.2013.413
M3 - Conference contribution
AN - SCOPUS:84875523421
SN - 9780769548920
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 450
EP - 459
BT - Proceedings of the 46th Annual Hawaii International Conference on System Sciences, HICSS 2013
Y2 - 7 January 2013 through 10 January 2013
ER -