Mood metadata for video games and interactive media

Stephanie Rossi, Jin Ha Lee, Rachel Clarke

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Video games are becoming an important part of digital library collections due to increasing popularity and the acknowledgement of their significance as cultural artifacts. In order to support robust search and browse functions, it is imperative to develop a metadata schema to effectively represent this medium. The potential of mood metadata in the domain of video game classification is little explored, despite the value given to it by gamers in user studies. Here, we present a Controlled Vocabulary (CV) for moods related to video games with 17 defined mood terms, equivalent terms, and game examples. This CV will enable catalogers to organize video games by mood, allowing mood to be used for search and collocation. In order to evaluate the applicability of this CV and discover which terms are most relevant for video games, we annotated the mood of a sample collection of 617 video game titles. In this poster, we discuss the issues and challenges we encountered in the creation and evaluation of the current CV and our future research goals.

Original languageEnglish (US)
Title of host publication2014 IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages475-476
Number of pages2
ISBN (Electronic)9781479955695
DOIs
StatePublished - Dec 1 2014
Externally publishedYes
Event2014 14th IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014 - London, United Kingdom
Duration: Sep 8 2014Sep 12 2014

Other

Other2014 14th IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014
CountryUnited Kingdom
CityLondon
Period9/8/149/12/14

Fingerprint

Thesauri
Metadata
Digital libraries

Keywords

  • Controlled vocabulary
  • Mood
  • Taxonomy
  • Thesaurus
  • Video game

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Rossi, S., Lee, J. H., & Clarke, R. (2014). Mood metadata for video games and interactive media. In 2014 IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014 (pp. 475-476). [6970232] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/JCDL.2014.6970232

Mood metadata for video games and interactive media. / Rossi, Stephanie; Lee, Jin Ha; Clarke, Rachel.

2014 IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014. Institute of Electrical and Electronics Engineers Inc., 2014. p. 475-476 6970232.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Rossi, S, Lee, JH & Clarke, R 2014, Mood metadata for video games and interactive media. in 2014 IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014., 6970232, Institute of Electrical and Electronics Engineers Inc., pp. 475-476, 2014 14th IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014, London, United Kingdom, 9/8/14. https://doi.org/10.1109/JCDL.2014.6970232
Rossi S, Lee JH, Clarke R. Mood metadata for video games and interactive media. In 2014 IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014. Institute of Electrical and Electronics Engineers Inc. 2014. p. 475-476. 6970232 https://doi.org/10.1109/JCDL.2014.6970232
Rossi, Stephanie ; Lee, Jin Ha ; Clarke, Rachel. / Mood metadata for video games and interactive media. 2014 IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014. Institute of Electrical and Electronics Engineers Inc., 2014. pp. 475-476
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