TY - GEN
T1 - Manifesting the cyborg via techno-body modification
T2 - 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017
AU - Britton, Lauren M.
AU - Semaan, Bryan
N1 - Publisher Copyright:
© 2017 ACM.
PY - 2017/5/2
Y1 - 2017/5/2
N2 - A community of DIY cyborgs has emerged, known as "grinders", who practice techno-body modification - the embedding of computing technology into the body. This paper reports on an ethnographic study following GrinderTech, an organization working to design, build and sell these technological artifacts, as it shifts from hacker collective to biotech startup. As technologies are embedded in the body, the boundary between human and machine starts to blur. We find that GrinderTech members, through the design and making of technologies for embedding, do so as a means to move beyond social and gendered binary constructions - or, societal norms that are practiced and performed, and re-enforced through language, as a way of creating power differentials in society, e.g. citizen/scientist and man/woman Moreover, their motivations for designing and making these devices reflects their desire to re-imagine society. Finally, we re-conceptualize Human-Computer Interaction to include Integration - when technology is embedded in the human body - and discuss the theoretical and design implications of human-computer integration.
AB - A community of DIY cyborgs has emerged, known as "grinders", who practice techno-body modification - the embedding of computing technology into the body. This paper reports on an ethnographic study following GrinderTech, an organization working to design, build and sell these technological artifacts, as it shifts from hacker collective to biotech startup. As technologies are embedded in the body, the boundary between human and machine starts to blur. We find that GrinderTech members, through the design and making of technologies for embedding, do so as a means to move beyond social and gendered binary constructions - or, societal norms that are practiced and performed, and re-enforced through language, as a way of creating power differentials in society, e.g. citizen/scientist and man/woman Moreover, their motivations for designing and making these devices reflects their desire to re-imagine society. Finally, we re-conceptualize Human-Computer Interaction to include Integration - when technology is embedded in the human body - and discuss the theoretical and design implications of human-computer integration.
KW - Cyborg
KW - FSTS
KW - Human computer integration
UR - http://www.scopus.com/inward/record.url?scp=85044848741&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85044848741&partnerID=8YFLogxK
U2 - 10.1145/3025453.3025629
DO - 10.1145/3025453.3025629
M3 - Conference contribution
AN - SCOPUS:85044848741
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 2499
EP - 2510
BT - CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 6 May 2017 through 11 May 2017
ER -