TY - JOUR
T1 - It's not the model that doesn't fit, it's the controller! the role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games
AU - Rogers, Ryan
AU - Bowman, Nicholas David
AU - Oliver, Mary Beth
N1 - Publisher Copyright:
© 2015 Elsevier Ltd. All rights reserved.
PY - 2015/8/1
Y1 - 2015/8/1
N2 - This study examines differences in performance, frustration, and game ratings of individuals playing first-person shooter video games using two different controllers (motion controller and a traditional, push-button controller) in a within-subjects, randomized order design. Structural equation modeling was used to demonstrate that cognitive skills such as mental rotation ability and eye/hand coordination predicted performance for both controllers, but the motion control was significantly more frustrating. Moreover, increased performance was only related to game ratings for the traditional controller input. We interpret these data as evidence that, contrary to the assumption that motion controlled interfaces are more naturally mapped than traditional push-button controllers, the traditional controller was more naturally mapped as an interface for gameplay.
AB - This study examines differences in performance, frustration, and game ratings of individuals playing first-person shooter video games using two different controllers (motion controller and a traditional, push-button controller) in a within-subjects, randomized order design. Structural equation modeling was used to demonstrate that cognitive skills such as mental rotation ability and eye/hand coordination predicted performance for both controllers, but the motion control was significantly more frustrating. Moreover, increased performance was only related to game ratings for the traditional controller input. We interpret these data as evidence that, contrary to the assumption that motion controlled interfaces are more naturally mapped than traditional push-button controllers, the traditional controller was more naturally mapped as an interface for gameplay.
KW - Cognitive skill
KW - Enjoyment
KW - Natural mapping
KW - Performance
KW - Video game
UR - http://www.scopus.com/inward/record.url?scp=84926468558&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84926468558&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2015.03.027
DO - 10.1016/j.chb.2015.03.027
M3 - Article
AN - SCOPUS:84926468558
SN - 0747-5632
VL - 49
SP - 588
EP - 596
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -