Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance

Gyoung Kim, Frank Biocca

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

We present an experimental study evaluating the effectiveness of immersive virtual reality games (combined with stationary cycling) on health-related physical activity in comparison to stationary cycling with the same game in a non-immersive (2D) setting. In the experiment, participants were asked to play a cycling video game with a stationary bike either in the immersive virtual reality (3D VR) environment or in a traditional 2D (Non-VR) display setting. Based on several theories, we anticipate that users of immersive virtual reality will feel more present in the game be induced to physically performed better than when they played the same game with a traditional 2D screen. In addition, we also expect to see people who are eager to accept and use a new technology will show better cycling performance in an immersive virtual environment than people who think accepting the newest technology in a timely manner is not very important for their lives.

Original languageEnglish (US)
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publicationApplications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings
PublisherSpringer Verlag
Pages94-102
Number of pages9
ISBN (Print)9783319915838
DOIs
StatePublished - Jan 1 2018
Event10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018 - Las Vegas, United States
Duration: Jul 15 2018Jul 20 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10910 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018
CountryUnited States
CityLas Vegas
Period7/15/187/20/18

Fingerprint

Cycling
Virtual Reality
Immersion
Virtual reality
Exercise
Game
Video Games
Virtual Environments
Experimental Study
Display
Health
Display devices
Experiment
Experiments

Keywords

  • Biking
  • Exercise
  • Health
  • Virtual reality
  • VR bike
  • VR workout

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Kim, G., & Biocca, F. (2018). Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. In Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings (pp. 94-102). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10910 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-91584-5_8

Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. / Kim, Gyoung; Biocca, Frank.

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Springer Verlag, 2018. p. 94-102 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10910 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kim, G & Biocca, F 2018, Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. in Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10910 LNCS, Springer Verlag, pp. 94-102, 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018, Las Vegas, United States, 7/15/18. https://doi.org/10.1007/978-3-319-91584-5_8
Kim G, Biocca F. Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. In Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Springer Verlag. 2018. p. 94-102. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-91584-5_8
Kim, Gyoung ; Biocca, Frank. / Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Springer Verlag, 2018. pp. 94-102 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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