TY - GEN
T1 - I beg to differ
T2 - 2019 ACM Conference on Designing Interactive Systems, DIS 2019
AU - Cheon, Eun Jeong
AU - Sher, Stephen Tsung Han
AU - Sabanović, Šelma
AU - Su, Norman Makoto
N1 - Publisher Copyright:
© 2019 Copyright held by the owner/author(s).
PY - 2019/6/18
Y1 - 2019/6/18
N2 - The adoption of design fiction into design research has recently been expanding within the HCI community. Design fiction workshops have fruitfully facilitated users and researchers discussing and creating future technologies by exposing differing viewpoints. Yet, most scholarship focuses on the ostensibly successful outputs of these workshops. It remains unclear exactly what sort of interaction dynamics are instigated by design fiction in collaborative design. How might design fiction affect what we consider in design, and how is this reflected in the ensuing design? To fill this gap, our study examines design fictions across five workshops where diverse participants created futuristic autobiographies, a method to elicit values, and built diegetic prototypes both individually and collaboratively. We detail their design processes and unpack three kinds of soft conflicts that arose between participants and allowed them to bring up and discuss differing values regarding technology in society. Reflecting on our workshops, we discuss their implications on how one might employ design fiction in collaborative design.
AB - The adoption of design fiction into design research has recently been expanding within the HCI community. Design fiction workshops have fruitfully facilitated users and researchers discussing and creating future technologies by exposing differing viewpoints. Yet, most scholarship focuses on the ostensibly successful outputs of these workshops. It remains unclear exactly what sort of interaction dynamics are instigated by design fiction in collaborative design. How might design fiction affect what we consider in design, and how is this reflected in the ensuing design? To fill this gap, our study examines design fictions across five workshops where diverse participants created futuristic autobiographies, a method to elicit values, and built diegetic prototypes both individually and collaboratively. We detail their design processes and unpack three kinds of soft conflicts that arose between participants and allowed them to bring up and discuss differing values regarding technology in society. Reflecting on our workshops, we discuss their implications on how one might employ design fiction in collaborative design.
KW - Design fiction
KW - Human-robot interaction
KW - Qualitative methods
KW - Value-sensitive design
UR - http://www.scopus.com/inward/record.url?scp=85070632701&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85070632701&partnerID=8YFLogxK
U2 - 10.1145/3322276.3322350
DO - 10.1145/3322276.3322350
M3 - Conference contribution
AN - SCOPUS:85070632701
T3 - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
SP - 201
EP - 214
BT - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
Y2 - 23 June 2019 through 28 June 2019
ER -