How much did it cost to develop and implement an eHealth intervention for a minority children population that overlapped with the COVID-19 pandemic

Alexandra Monashefsky, Dar Alon, Tom Baranowski, Tiago V. Barreira, Kelly A. Chiu, Amy Fleischman, Melanie C. Green, Shirley Huang, Ronald C. Samuels, Caio Victor Sousa, Debbe Thompson, Amy S. Lu

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

Background: eHealth interventions using active video games (AVGs) offer an alternative method to help children exercise, especially during a pandemic where options are limited. There is limited data on costs associated with developing and implementing such interventions. Objectives: We quantified the costs of delivering an eHealth RCT intervention among minority children during COVID-19. Methods: We categorized the total trial cost into five subcategories: intervention material development, advertising and recruitment, intervention delivery, personnel salaries, and COVID-19-related equipment costs. Results: The total RCT cost was $1,927,807 (Direct: $1,227,903; Indirect: $699,904) with three visits required for each participant. The average cost per participant completing the RCT (79 participants/237 visits) was $24,403 (Direct: $15,543; Indirect: $8860). Due to no-shows and cancellations (198 visits) and dropouts before study completion (61 visits; 56 participants), 496 visits had to be scheduled to ensure complete data collection on 79 participants. If all 496 visits were from participants completing the three-visit protocol, that would correspond to 165 participants, bringing the average cost per participant down to $11,684 (Direct: $7442; Indirect: $4242). Of the subcategories, intervention material development accounted for the largest portion, followed by personnel salaries. While the direct COVID-19-specific cost constituted <1% of the entire budget, the indirect effects were much larger and significantly impacted the trial. Conclusion: RCTs typically involve significant resources, even more so during a pandemic. Future eHealth intervention investigators should budget and plan accordingly to prepare for unexpected costs such as recruitment challenges to increase flexibility while maximizing the intervention efficacy.

Original languageEnglish (US)
Article number107044
JournalContemporary Clinical Trials
Volume125
DOIs
StatePublished - Feb 2023

Keywords

  • Active video game
  • Budget planning
  • Child obesity
  • Exergame
  • Intervention cost
  • Physical activity

ASJC Scopus subject areas

  • Pharmacology (medical)

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