Medicine & Life Sciences
Informatics
99%
Ego
90%
Health
38%
Wearable Electronic Devices
25%
Motivation
14%
Heuristics
11%
Pleasure
10%
Health Behavior
9%
Consciousness
8%
Intention
8%
Psychology
5%
Arts & Humanities
Informatics
100%
Health
51%
Quality Assessment
12%
Assessment Tools
12%
Psychological Effects
10%
User Experience
9%
Consciousness
8%
Heuristics
6%
Monitoring
5%
Engineering & Materials Science
Informatics
92%
Health
57%
Wearable technology
17%
User experience
7%
Social Sciences
health
35%
experience
24%
health information
20%
heuristics
9%
consciousness
8%
popularity
8%
monitoring
7%
determinants
7%
experiment
5%