TY - JOUR
T1 - Geospatial Human-environment Simulation through Integration of Massive Multiplayer Online Games and Geographic Information Systems
AU - Ahlqvist, Ola
AU - Loffing, Thomas
AU - Ramanathan, Jay
AU - Kocher, Austin
PY - 2012/6
Y1 - 2012/6
N2 - This article reports on the initial development of a generic framework for integrating Geographic Information Systems (GIS) with Massive Multi-player Online Gaming (MMOG) technology to support the integrated modeling of human-environment resource management and decision-making. We review Web 2.0 concepts, online maps, and games as key technologies to realize a participatory construction of spatial simulation and decision making practices. Through a design-based research approach we develop a prototype framework, "GeoGame", that allows users to play board-game-style simulations on top of an online map. Through several iterations we demonstrate the implementation of a range of design artifacts including: real-time, multi-user editing of online maps, web services, game lobby, user-modifiable rules and scenarios building, chat, discussion, and market transactions. Based on observational, analytical, experimental and functional evaluations of design artifacts as well as a literature review, we argue that a MMO GeoGame-framework offers a viable approach to address the complex dynamics of human-environmental systems that require a simultaneous reconciliation of both top-down and bottom-up decision making where stakeholders are an integral part of a modeling environment. Further research will offer additional insight into the development of social-environmental models using stakeholder input and the use of such models to explore properties of complex dynamic systems.
AB - This article reports on the initial development of a generic framework for integrating Geographic Information Systems (GIS) with Massive Multi-player Online Gaming (MMOG) technology to support the integrated modeling of human-environment resource management and decision-making. We review Web 2.0 concepts, online maps, and games as key technologies to realize a participatory construction of spatial simulation and decision making practices. Through a design-based research approach we develop a prototype framework, "GeoGame", that allows users to play board-game-style simulations on top of an online map. Through several iterations we demonstrate the implementation of a range of design artifacts including: real-time, multi-user editing of online maps, web services, game lobby, user-modifiable rules and scenarios building, chat, discussion, and market transactions. Based on observational, analytical, experimental and functional evaluations of design artifacts as well as a literature review, we argue that a MMO GeoGame-framework offers a viable approach to address the complex dynamics of human-environmental systems that require a simultaneous reconciliation of both top-down and bottom-up decision making where stakeholders are an integral part of a modeling environment. Further research will offer additional insight into the development of social-environmental models using stakeholder input and the use of such models to explore properties of complex dynamic systems.
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U2 - 10.1111/j.1467-9671.2012.01340.x
DO - 10.1111/j.1467-9671.2012.01340.x
M3 - Article
AN - SCOPUS:84861541394
SN - 1361-1682
VL - 16
SP - 331
EP - 350
JO - Transactions in GIS
JF - Transactions in GIS
IS - 3
ER -