Abstract
Gamification is a promising approach to enhance user experience in many contexts. Taking a motivational perspective and using the motivational affordances theory as a guiding framework, this paper presents a literature analysis of 60 journal articles that study motivational influences of gamification in information technology design. Our results reveal that four types of game design features and eight basic human needs are studied in this pool of literature. Correspondence analysis indicates some interesting associations between game design features and basic human needs. We discuss the findings and suggest potential directions for future investigations.
Original language | English (US) |
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DOIs | |
State | Published - Jul 28 2018 |
Event | 3rd International Conference on Crowd Science and Engineering, ICCSE 2018 - Singapore, Singapore Duration: Jul 28 2018 → Jul 31 2018 |
Other
Other | 3rd International Conference on Crowd Science and Engineering, ICCSE 2018 |
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Country/Territory | Singapore |
City | Singapore |
Period | 7/28/18 → 7/31/18 |
Keywords
- Basic human needs
- Gamification
- Literature analysis
- Motivational affordance theory
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications