Gamification and basic human needs in information technology design: A literature analysis

Jian Tang, Ping Zhang

Research output: Contribution to conferencePaperpeer-review

2 Scopus citations

Abstract

Gamification is a promising approach to enhance user experience in many contexts. Taking a motivational perspective and using the motivational affordances theory as a guiding framework, this paper presents a literature analysis of 60 journal articles that study motivational influences of gamification in information technology design. Our results reveal that four types of game design features and eight basic human needs are studied in this pool of literature. Correspondence analysis indicates some interesting associations between game design features and basic human needs. We discuss the findings and suggest potential directions for future investigations.

Original languageEnglish (US)
DOIs
StatePublished - Jul 28 2018
Event3rd International Conference on Crowd Science and Engineering, ICCSE 2018 - Singapore, Singapore
Duration: Jul 28 2018Jul 31 2018

Other

Other3rd International Conference on Crowd Science and Engineering, ICCSE 2018
Country/TerritorySingapore
CitySingapore
Period7/28/187/31/18

Keywords

  • Basic human needs
  • Gamification
  • Literature analysis
  • Motivational affordance theory

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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