Game/write: Gameplay as a factor in college-level literacy and writing ability

Sandy Baldwin, Nicholas D. Bowman, John Jones

Research output: Chapter in Book/Entry/PoemChapter

Abstract

This chapter explores the potential correlation between college students' leisurely video game experienceand their narrative composition writing ability in a first-semester university writing course. Thisexploratory survey data report moderate correlations between students' aggregated video game experience(years spent playing) and their ability to articulate tension and turn, and use proper organizationin composition assignments, notably a diagnostic essay assigned on the first day of class, prior to formalinstruction. Findings suggest that leisure gameplay might help develop competency with the same cognitiveand creative skills related to written narrative ability by exposing players - in particular, adolescents- to elements of narrative through the gameplay process, facilitating the learning of these skills in theclassroom. In conclusion, the authors suggest areas for future research on this topic.

Original languageEnglish (US)
Title of host publicationExamining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
PublisherIGI Global
Pages272-291
Number of pages20
ISBN (Electronic)9781522502623
ISBN (Print)1522502610, 9781522502616
DOIs
StatePublished - Jun 20 2016
Externally publishedYes

ASJC Scopus subject areas

  • Computer Science(all)

Fingerprint

Dive into the research topics of 'Game/write: Gameplay as a factor in college-level literacy and writing ability'. Together they form a unique fingerprint.

Cite this