Exploring relationships among video games

Rachel Ivy Clarke, Jin Ha Lee, Jacob Jett, Simone Sacchi

Research output: Chapter in Book/Entry/PoemConference contribution

2 Scopus citations

Abstract

This poster explores relationships among video games in an attempt to better understand the domain of video games and interactive media as well as improve user access to games. Video games are related in complex ways that cannot be adequately represented by contemporary conceptual models like Functional Requirements for Bibliographic Records (FRBR). Relationships between game editions, series, distribution methods and additional game content all pose challenges for those seeking to describe video games in a user-centered way.

Original languageEnglish (US)
Title of host publication2014 IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages481-482
Number of pages2
ISBN (Electronic)9781479955695
DOIs
StatePublished - Dec 1 2014
Externally publishedYes
Event2014 14th IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014 - London, United Kingdom
Duration: Sep 8 2014Sep 12 2014

Publication series

NameProceedings of the ACM/IEEE Joint Conference on Digital Libraries
ISSN (Print)1552-5996

Other

Other2014 14th IEEE/ACM Joint Conference on Digital Libraries, JCDL 2014
Country/TerritoryUnited Kingdom
CityLondon
Period9/8/149/12/14

Keywords

  • Conceptual Models
  • Metadata
  • Relationships
  • Video games

ASJC Scopus subject areas

  • General Engineering

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