TY - JOUR
T1 - Experiencing medieval manuscripts using touch technology
AU - Gallant, Kristen
AU - Denzer, Juan
N1 - Publisher Copyright:
© 2017, Published with license by Taylor & Francis © 2017, © Kristen Gallant and Juan Denzer.
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2017/10/2
Y1 - 2017/10/2
N2 - Arduino boards, a current trending open-source platform technology, are being used by museums and other institutions to create interactive exhibits for their patrons. Academic libraries are often faced with the challenge of finding new inspirations to educate and engage patrons. The Illuminated Lifestyles exhibit at Binghamton University was an attempt to teach library users about the sensory experiences of medieval manuscripts using touch technology. Relatively inexpensive, these boards can be incorporated in various ways to make an exhibit interactive. In this case, the boards were used in conjunction with large-scale frames covered with digitized replicas of manuscript leaves that spoke to the viewer as they touched the images. This case study explains the technology and platforms used within the exhibit and what the long-term impacts and benefits, if any, the library experienced.
AB - Arduino boards, a current trending open-source platform technology, are being used by museums and other institutions to create interactive exhibits for their patrons. Academic libraries are often faced with the challenge of finding new inspirations to educate and engage patrons. The Illuminated Lifestyles exhibit at Binghamton University was an attempt to teach library users about the sensory experiences of medieval manuscripts using touch technology. Relatively inexpensive, these boards can be incorporated in various ways to make an exhibit interactive. In this case, the boards were used in conjunction with large-scale frames covered with digitized replicas of manuscript leaves that spoke to the viewer as they touched the images. This case study explains the technology and platforms used within the exhibit and what the long-term impacts and benefits, if any, the library experienced.
KW - Arduino projects
KW - interactive exhibits
KW - medieval manuscripts
KW - open-source hardware
KW - tactile exhibits
KW - touch
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U2 - 10.1080/10691316.2017.1341358
DO - 10.1080/10691316.2017.1341358
M3 - Article
AN - SCOPUS:85027532078
SN - 1069-1316
VL - 24
SP - 203
EP - 215
JO - College and Undergraduate Libraries
JF - College and Undergraduate Libraries
IS - 2-4
ER -