Evolutionary co-operative design between human and computer: implementation of 'the genetic sculpture park'

Duncan Rowland, Frank Biocca

Research output: Contribution to conferencePaperpeer-review

6 Scopus citations

Abstract

The Genetic Sculpture Park seeks to blur the distinction between artist and observer and to empower the novice in the creation of complex computer graphic models. Each visitor to the park experiences a unique set of forms and engages in a co-operative dialogue with the computer to produce more aesthetically pleasing designs. Inspired by Darwin's Theory of Evolution, Genetic Algorithms are used to allow visitors to 'breed' forms tailored to his or her own individual sense of aesthetics. This paper recounts investigations into evolutionary design methodologies ('3D Head Models') and describes their implementation in an interactive Java/VRML world.

Original languageEnglish (US)
Pages75-79
Number of pages5
StatePublished - Jan 1 2000
EventWeb3D - VRML 2000: 5th Symposium on the Virtual Reality Modeling Language - Monterey, CA, USA
Duration: Feb 21 2000Feb 24 2000

Other

OtherWeb3D - VRML 2000: 5th Symposium on the Virtual Reality Modeling Language
CityMonterey, CA, USA
Period2/21/002/24/00

ASJC Scopus subject areas

  • Modeling and Simulation

Fingerprint Dive into the research topics of 'Evolutionary co-operative design between human and computer: implementation of 'the genetic sculpture park''. Together they form a unique fingerprint.

Cite this