Abstract
The Genetic Sculpture Park seeks to blur the distinction between artist and observer and to empower the novice in the creation of complex computer graphic models. Each visitor to the park experiences a unique set of forms and engages in a co-operative dialogue with the computer to produce more aesthetically pleasing designs. Inspired by Darwin's Theory of Evolution, Genetic Algorithms are used to allow visitors to 'breed' forms tailored to his or her own individual sense of aesthetics. This paper recounts investigations into evolutionary design methodologies ('3D Head Models') and describes their implementation in an interactive Java/VRML world.
Original language | English (US) |
---|---|
Pages | 75-79 |
Number of pages | 5 |
State | Published - 2000 |
Event | Web3D - VRML 2000: 5th Symposium on the Virtual Reality Modeling Language - Monterey, CA, USA Duration: Feb 21 2000 → Feb 24 2000 |
Other
Other | Web3D - VRML 2000: 5th Symposium on the Virtual Reality Modeling Language |
---|---|
City | Monterey, CA, USA |
Period | 2/21/00 → 2/24/00 |
ASJC Scopus subject areas
- Modeling and Simulation