Empirical evaluation of metadata for video games and interactive media

Jin Ha Lee, Rachel Ivy Clarke, Andrew Perti

Research output: Contribution to journalArticlepeer-review

36 Scopus citations

Abstract

Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches - collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level of granularity for data description, and describing digitally distributed games. The findings from user studies suggest that users value various subject and visual metadata, information about how games are related to each other, and data regarding game expansions/alterations such as additional content and networked features. The metadata schema was extensively revised based on the evaluation results, and we present the new element definitions from the revised schema in this article. This work will serve as a platform and catalyst for advances in the design and use of video game metadata.

Original languageEnglish (US)
Pages (from-to)2609-2625
Number of pages17
JournalJournal of the Association for Information Science and Technology
Volume66
Issue number12
DOIs
StatePublished - Dec 1 2015
Externally publishedYes

Keywords

  • metadata
  • multimedia
  • user studies

ASJC Scopus subject areas

  • Information Systems
  • Computer Networks and Communications
  • Information Systems and Management
  • Library and Information Sciences

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