Embodiment and embodied cognition

Mark R. Costa, Sung Yeun Kim, Frank Biocca

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

Progressive embodiment and the subsequent enhancement of presence have been important goals of VR researchers and designers for some time (Biocca, 1997). Consequently, researchers frequently explore the relationship between increasing embodiment and presence yet rarely emphasize the ties between their work and other work on embodiment. More specifically, we argue that experiments manipulating or implementing visual scale, avatar customization, sensory enrichment, and haptic feedback, to name a few examples, all have embodiment as their independent variable. However, very few studies explicitly frame their work as an exploration of embodiment. In this paper we will leverage the field of Embodied Cognition to help clarify the concept of embodiment.

Original languageEnglish (US)
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publicationDesigning and Developing Augmented and Virtual Environments - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Proceedings
Pages333-342
Number of pages10
EditionPART 1
DOIs
StatePublished - Oct 7 2013
Event5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume8021 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Keywords

  • embodied cognition
  • human-computer interaction
  • presence
  • virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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    Costa, M. R., Kim, S. Y., & Biocca, F. (2013). Embodiment and embodied cognition. In Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Proceedings (PART 1 ed., pp. 333-342). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8021 LNCS, No. PART 1). https://doi.org/10.1007/978-3-642-39405-8-37