@inproceedings{46f74b7be5bd49c6867cb60b3c398e5b,
title = "Embodiment and embodied cognition",
abstract = "Progressive embodiment and the subsequent enhancement of presence have been important goals of VR researchers and designers for some time (Biocca, 1997). Consequently, researchers frequently explore the relationship between increasing embodiment and presence yet rarely emphasize the ties between their work and other work on embodiment. More specifically, we argue that experiments manipulating or implementing visual scale, avatar customization, sensory enrichment, and haptic feedback, to name a few examples, all have embodiment as their independent variable. However, very few studies explicitly frame their work as an exploration of embodiment. In this paper we will leverage the field of Embodied Cognition to help clarify the concept of embodiment.",
keywords = "embodied cognition, human-computer interaction, presence, virtual reality",
author = "Costa, {Mark R.} and Kim, {Sung Yeun} and Frank Biocca",
year = "2013",
doi = "10.1007/978-3-642-39405-8_37",
language = "English (US)",
isbn = "9783642394041",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 1",
pages = "333--342",
booktitle = "Virtual, Augmented and Mixed Reality",
edition = "PART 1",
note = "5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 ; Conference date: 21-07-2013 Through 26-07-2013",
}