TY - GEN
T1 - Domain analysis for a video game metadata schema
T2 - 2nd International Conference on Theory and Practice of Digital Libraries, TPDL 2012
AU - Lee, Jin Ha
AU - Tennis, Joseph T.
AU - Clarke, Rachel Ivy
PY - 2012
Y1 - 2012
N2 - As interest in video games increases, so does the need for intelligent access to them. However, traditional organization systems and standards fall short. Through domain analysis and cataloging real-world examples while attempting to develop a formal metadata schema for video games, we encountered challenges in description. Inconsistent, vague, and subjective sources of information for genre, release date, feature, region, language, developer and publisher information confirm the imporatnce of developing a standardized description model for video games.
AB - As interest in video games increases, so does the need for intelligent access to them. However, traditional organization systems and standards fall short. Through domain analysis and cataloging real-world examples while attempting to develop a formal metadata schema for video games, we encountered challenges in description. Inconsistent, vague, and subjective sources of information for genre, release date, feature, region, language, developer and publisher information confirm the imporatnce of developing a standardized description model for video games.
UR - http://www.scopus.com/inward/record.url?scp=84867678024&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84867678024&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-33290-6_30
DO - 10.1007/978-3-642-33290-6_30
M3 - Conference contribution
AN - SCOPUS:84867678024
SN - 9783642332890
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 280
EP - 285
BT - Theory and Practice of Digital Libraries - Second International Conference, TPDL 2012, Proceedings
Y2 - 23 September 2012 through 27 September 2012
ER -