Abstract
As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.
Original language | English (US) |
---|---|
Pages (from-to) | 105-117 |
Number of pages | 13 |
Journal | International Journal on Digital Libraries |
Volume | 13 |
Issue number | 2 |
DOIs | |
State | Published - 2013 |
Externally published | Yes |
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Keywords
- Cultural artifacts
- Interactive media
- Metadata schema
- Multimedia
- Seattle Interactive Media Museum
- Video games
ASJC Scopus subject areas
- Library and Information Sciences
Cite this
Developing a video game metadata schema for the Seattle Interactive Media Museum. / Lee, Jin Ha; Tennis, Joseph T.; Clarke, Rachel; Carpenter, Michael.
In: International Journal on Digital Libraries, Vol. 13, No. 2, 2013, p. 105-117.Research output: Contribution to journal › Article
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TY - JOUR
T1 - Developing a video game metadata schema for the Seattle Interactive Media Museum
AU - Lee, Jin Ha
AU - Tennis, Joseph T.
AU - Clarke, Rachel
AU - Carpenter, Michael
PY - 2013
Y1 - 2013
N2 - As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.
AB - As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.
KW - Cultural artifacts
KW - Interactive media
KW - Metadata schema
KW - Multimedia
KW - Seattle Interactive Media Museum
KW - Video games
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U2 - 10.1007/s00799-013-0103-x
DO - 10.1007/s00799-013-0103-x
M3 - Article
AN - SCOPUS:84874996536
VL - 13
SP - 105
EP - 117
JO - International Journal on Digital Libraries
JF - International Journal on Digital Libraries
SN - 1432-5012
IS - 2
ER -