Developing a video game metadata schema for the Seattle Interactive Media Museum

Jin Ha Lee, Joseph T. Tennis, Rachel Ivy Clarke, Michael Carpenter

Research output: Contribution to journalArticlepeer-review

29 Scopus citations

Abstract

As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.

Original languageEnglish (US)
Pages (from-to)105-117
Number of pages13
JournalInternational Journal on Digital Libraries
Volume13
Issue number2
DOIs
StatePublished - Mar 2013
Externally publishedYes

Keywords

  • Cultural artifacts
  • Interactive media
  • Metadata schema
  • Multimedia
  • Seattle Interactive Media Museum
  • Video games

ASJC Scopus subject areas

  • Library and Information Sciences

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