Abstract
This paper poses the question: How does the representation of the body in virtual environments affect the mind? This article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.
Original language | English (US) |
---|---|
Title of host publication | Proceedings of the International Conference on Cognitive Technology |
Editors | J.P. Marsh, C.L. Nehaniv, B. Gorayska |
Publisher | IEEE Computer Society |
Pages | 12-26 |
Number of pages | 15 |
State | Published - 1997 |
Externally published | Yes |
Event | Proceedings of the 1997 2nd International Conference on Cognitive Technology - Aizu, Jpn Duration: Aug 25 1997 → Aug 28 1997 |
Other
Other | Proceedings of the 1997 2nd International Conference on Cognitive Technology |
---|---|
City | Aizu, Jpn |
Period | 8/25/97 → 8/28/97 |
ASJC Scopus subject areas
- General Engineering
- General Psychology