Cyborg's dilemma: Embodiment in virtual environments

Frank Biocca

Research output: Chapter in Book/Report/Conference proceedingConference contribution

58 Scopus citations

Abstract

This paper poses the question: How does the representation of the body in virtual environments affect the mind? This article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.

Original languageEnglish (US)
Title of host publicationProceedings of the International Conference on Cognitive Technology
EditorsJ.P. Marsh, C.L. Nehaniv, B. Gorayska
PublisherIEEE Computer Society
Pages12-26
Number of pages15
StatePublished - 1997
Externally publishedYes
EventProceedings of the 1997 2nd International Conference on Cognitive Technology - Aizu, Jpn
Duration: Aug 25 1997Aug 28 1997

Other

OtherProceedings of the 1997 2nd International Conference on Cognitive Technology
CityAizu, Jpn
Period8/25/978/28/97

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ASJC Scopus subject areas

  • Engineering(all)
  • Psychology(all)

Cite this

Biocca, F. (1997). Cyborg's dilemma: Embodiment in virtual environments. In J. P. Marsh, C. L. Nehaniv, & B. Gorayska (Eds.), Proceedings of the International Conference on Cognitive Technology (pp. 12-26). IEEE Computer Society.