TY - GEN
T1 - Crowdsourcing to smartphones
T2 - 18th Annual International Conference on Mobile Computing and Networking, MobiCom 2012
AU - Yang, Dejun
AU - Xue, Guoliang
AU - Fang, Xi
AU - Tang, Jian
PY - 2012
Y1 - 2012
N2 - Mobile phone sensing is a new paradigm which takes advantage of the pervasive smartphones to collect and analyze data beyond the scale of what was previously possible. In a mobile phone sensing system, the platform recruits smartphone users to provide sensing service. Existing mobile phone sensing applications and systems lack good incentive mechanisms that can attract more user participation. To address this issue, we design incentive mechanisms for mobile phone sensing. We consider two system models: the platform-centric model where the platform provides a reward shared by participating users, and the user-centric model where users have more control over the payment they will receive. For the platform-centric model, we design an incentive mechanism using a Stackelberg game, where the platform is the leader while the users are the followers. We show how to compute the unique Stackelberg Equilibrium, at which the utility of the platform is maximized, and none of the users can improve its utility by unilaterally deviating from its current strategy. For the user-centric model, we design an auction-based incentive mechanism, which is computationally efficient, individually rational, profitable, and truthful. Through extensive simulations, we evaluate the performance and validate the theoretical properties of our incentive mechanisms.
AB - Mobile phone sensing is a new paradigm which takes advantage of the pervasive smartphones to collect and analyze data beyond the scale of what was previously possible. In a mobile phone sensing system, the platform recruits smartphone users to provide sensing service. Existing mobile phone sensing applications and systems lack good incentive mechanisms that can attract more user participation. To address this issue, we design incentive mechanisms for mobile phone sensing. We consider two system models: the platform-centric model where the platform provides a reward shared by participating users, and the user-centric model where users have more control over the payment they will receive. For the platform-centric model, we design an incentive mechanism using a Stackelberg game, where the platform is the leader while the users are the followers. We show how to compute the unique Stackelberg Equilibrium, at which the utility of the platform is maximized, and none of the users can improve its utility by unilaterally deviating from its current strategy. For the user-centric model, we design an auction-based incentive mechanism, which is computationally efficient, individually rational, profitable, and truthful. Through extensive simulations, we evaluate the performance and validate the theoretical properties of our incentive mechanisms.
KW - Crowdsourcing
KW - Incentive mechanism design
KW - Mobile phone sensing
UR - http://www.scopus.com/inward/record.url?scp=84866627852&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84866627852&partnerID=8YFLogxK
U2 - 10.1145/2348543.2348567
DO - 10.1145/2348543.2348567
M3 - Conference contribution
AN - SCOPUS:84866627852
SN - 9781450311595
T3 - Proceedings of the Annual International Conference on Mobile Computing and Networking, MOBICOM
SP - 173
EP - 184
BT - MobiCom'12 - Proceedings of the 18th Annual International Conference on Mobile Computing and Networking
Y2 - 22 August 2012 through 26 August 2012
ER -