Creative Precarity in Motion: Revealing the Hidden Labor Behind Animating Virtual Characters

Eun Jeong Cheon, Shengyang Xu

Research output: Chapter in Book/Entry/PoemConference contribution

Abstract

This paper illuminates the obscured labor and challenges of actors—those vitalizing virtual characters through their embodied performances through motion capture (mocap) technology. Mocap in the entertainment industry has amplifed the presence of virtual entities across various media platforms. Despite the expanding infuence of such technologies, the mocap actors behind them often remain unseen and, at times, undercompensated. Central is the paradox where the realism and vitality of virtual characters contrast sharply with the obscured, and sometimes undervalued, human eforts behind them. We present an empirical study based on semi-structured interviews with fourteen actors, ofering a nuanced understanding of their lived experiences. We highlight the various precarities they face, which include navigating the market, preserving artistic integrity, and facing vulnerabilities as employees. By juxtaposing these fndings with established discourses on invisible labor, we discuss three major invisibility factors. Furthermore, we propose design interventions to empower and rightfully recognize human labor.

Original languageEnglish (US)
Title of host publicationProceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024
EditorsAnna Vallgarda, Li Jonsson, Jonas Fritsch, Sarah Fdili Alaoui, Christopher A. Le Dantec
PublisherAssociation for Computing Machinery, Inc
Pages3471-3484
Number of pages14
ISBN (Electronic)9798400705830
DOIs
StatePublished - Jul 1 2024
Event2024 ACM Designing Interactive Systems Conference, DIS 2024 - Copenhagen, Denmark
Duration: Jul 1 2024Jul 5 2024

Publication series

NameProceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024

Conference

Conference2024 ACM Designing Interactive Systems Conference, DIS 2024
Country/TerritoryDenmark
CityCopenhagen
Period7/1/247/5/24

Keywords

  • creative industry
  • invisible labor
  • precarity
  • virtual characters

ASJC Scopus subject areas

  • Software

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