Covariation among gaming motivations is correlated with anxiety and sociality: A latent class analysis

Nicholas David Bowman, Chingching Chang

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

Understanding what motivates adolescents to play video games is a central pursuit of game scholars, and key to better understanding gaming uses and effects. A latent class analysis on the self-reported gaming motivations of a nationally representative sample of adolescent gamers revealed broader combinations of discrete gaming motivations understood as role-players, fun-seekers, social gamers, and gaming maximizers (further validated through an investigation of gaming genre preferences within each class). Moreover, classification into these categories was influenced by levels of self-reported anxiety (a psychological factor) and sociality (social factors): anxiety levels distinguished gaming maximizers and role-players (higher levels) from social gamers and fun-seekers, and social connectedness unsurprisingly distinguished social gamers (higher levels) from fun-seekers and gaming maximizers from role-players (lower levels). A potential hierarchal model of anxiety and socializing on gaming motivations is suggested, and broader implications for studying gaming motivations are discussed.

Original languageEnglish (US)
Article number100546
JournalEntertainment Computing
Volume45
DOIs
StatePublished - Mar 2023

Keywords

  • Gamer motivations
  • Latent class analysis
  • Socializing
  • Taiwan Communication Survey

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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