TY - JOUR
T1 - Coping with [R]evolution in Online Games
T2 - Vulnerability and Resilience Responses to Change in MMO Game Expansions
AU - Banks, Jaime
AU - Martey, Rosa Mikeal
N1 - Publisher Copyright:
© 2018 Broadcast Education Association.
PY - 2018/4/3
Y1 - 2018/4/3
N2 - Massively multiplayer online games (MMOs) often introduce new content and mechanics to increase player retention and enjoyment. Drawing on theories of socioecological risk response, this exploratory study examines players’ in situ responses to these changes by analyzing patterns in public, in-game chat acros. game expansions. Analysis reveals that a) change facilitates agenda setting in player chat, b) vulnerability and resilience expressions highlight tensions in player and game agencies, and c) increased semantic distance between the game and the “real” helps cope with game changes. In addition, sociotechnical affordances of MMO environments could b. mechanism for coping with change, more generally.
AB - Massively multiplayer online games (MMOs) often introduce new content and mechanics to increase player retention and enjoyment. Drawing on theories of socioecological risk response, this exploratory study examines players’ in situ responses to these changes by analyzing patterns in public, in-game chat acros. game expansions. Analysis reveals that a) change facilitates agenda setting in player chat, b) vulnerability and resilience expressions highlight tensions in player and game agencies, and c) increased semantic distance between the game and the “real” helps cope with game changes. In addition, sociotechnical affordances of MMO environments could b. mechanism for coping with change, more generally.
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U2 - 10.1080/08838151.2018.1451852
DO - 10.1080/08838151.2018.1451852
M3 - Article
AN - SCOPUS:85046530999
SN - 0883-8151
VL - 62
SP - 269
EP - 286
JO - Journal of Broadcasting and Electronic Media
JF - Journal of Broadcasting and Electronic Media
IS - 2
ER -