@inproceedings{f071210b8dea4675bf0d042c0f11200b,
title = "Cooperative game theory within multi-agent systems for systems scheduling",
abstract = "Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.",
author = "Derek Messie and Oh, {Jae C.}",
year = "2005",
language = "English (US)",
isbn = "0769522912",
series = "Proceedings - HIS'04: 4th International Conference on Hybrid Intelligent Systems",
pages = "166--171",
editor = "M. Ishikawa and S. Hashimoto and M. Paprzycki and E. Barakova and K. Yoshida and M. Koppen and D.M. Corne and A. Abraham",
booktitle = "Proceedings - HIS'04",
note = "Proceedings - HIS'04: 4th International Conference on Hybrid Intelligent Systems ; Conference date: 05-12-2004 Through 08-12-2004",
}